Native Swift and cross-platform Flutter apps for Dubai and UAE businesses, with Arabic right-to-left layouts and local payment gateways planned in from the first scope.
"We build iPhone, iPad and Android apps for companies in Dubai and the wider UAE: customer apps, booking and ordering apps, and internal tools for field and operations teams. Our team works from Mumbai, which is 1 hour 30 minutes ahead of Dubai, so most of your working day overlaps with ours. For our wider mobile practice, see mobile app development."
There is no honest fixed answer before scoping, so we do not publish one. A business app moves through the same stages every time, and the length of each depends on what your app has to do. Discovery ends with a dated plan for your project, and that plan is the timeline we work to.
Planning comes first: we agree who the users are, the one or two jobs the first release must do well, the integrations it needs and what waits for a later version. UI/UX design follows, where you review wireframes and then finished screens in English and Arabic before any code is written.
Development runs in milestones, and depending on the project, a milestone can end in a build you can install on your own phone. Integrations such as a payment gateway, your CRM or your ERP usually take longer than the screens, because they depend on third-party sandboxes, credentials and approvals that neither of us fully controls.
Testing runs in a separate test environment and covers both languages, weak network conditions and every sign-in and payment path. Client feedback runs through all of it: projects move fastest when one person on your side can approve designs and builds within a day or two.
Launch means App Store and Google Play submission. Apple says it typically reviews at least half of submissions within 24 hours and 90% within 48 hours, but a rejection adds a fix-and-resubmit cycle, so the plan keeps room for one.
What lengthens a timeline most: more user roles (customer, staff, admin), each extra integration, building native iOS and Android separately instead of one Flutter codebase, regulated features such as payments or health data, and slow decisions on either side.
An account manager is your point of contact throughout the project. These are the reasons clients give us, and the limits we are upfront about.
AI coding and testing tools are part of how our engineers work every day, which shortens the routine parts of a build such as boilerplate, test cases and code review. We also build AI features into apps, such as chat support, smart search and document reading, where they solve a real problem rather than add cost.
Work is planned in milestones, so you see progress during the project rather than only at the end, and any change to the scope is priced before it is built.
Our team builds native Android in Kotlin, native iOS in Swift, cross-platform apps in Flutter, and backends in Node.js and Python, and has shipped apps for clients in India and the GCC.
Arabic and English interfaces with right-to-left layouts, the payment gateways UAE customers use, and hosting in a UAE cloud region when your data has to stay in the country.
Who owns the source code, the App Store and Google Play accounts and the cloud accounts is agreed for each project before work starts.
We work with UAE clients remotely, through video calls and regular progress updates. If you need a team that sits in your Dubai office every day, we are not the right fit.
User flows, wireframes, a clickable prototype and final screens, designed in English and Arabic together so the right-to-left layout is part of the design rather than a late fix.
Native iOS in Swift and SwiftUI, native Android in Kotlin, or one Flutter codebase for both, chosen for your users and budget. The comparison below shows how we decide, and our native vs cross-platform guide goes deeper.
The server side, where most of the business logic lives: user accounts, data, roles and permissions, plus an admin panel your team uses to manage content, orders or bookings. When the app is one part of a larger system, see our custom software development service.
Payment gateways such as Network International, Telr, PayTabs, Checkout.com and Stripe; Apple Pay and Google Pay; and your CRM, ERP or booking system. Digital content and subscriptions sold inside an iOS app must use Apple's in-app purchase, while physical goods and real-world services can use your own gateway, so we settle which applies during scoping.
Testing in a separate test environment before each release, in both languages, covering sign-in, payments, weak networks, permissions and app updates from one version to the next.
Store listings, screenshots, privacy details and reviewer notes, submitted under the developer accounts agreed for your project, with follow-up on any reviewer questions. Apple's rules, such as offering in-app account deletion for apps with sign-up, are planned in from the start so they do not surface for the first time at review.
Bug fixes, crash monitoring, updates for each new iOS and Android release, and new features as your users ask for them, through our support and maintenance service.
The right choice depends on who your users are, your budget and which device features the app needs. We recommend one after discovery; this is how we weigh it.
| Factor | Native (Swift / Kotlin) | Flutter (one codebase) | Web app |
|---|---|---|---|
| Platforms | iOS and Android built separately | iOS and Android from one codebase | Any browser, no install |
| Cost for both platforms | Highest: two apps to build and maintain | Lower: most code is shared | Lowest |
| Device features (camera, Bluetooth, background location, widgets) | Full access, including new iOS features on day one | Most through plugins; the newest OS features can lag | Limited |
| Arabic right-to-left | Built into iOS and Android | Built into Flutter | Built into browsers |
| Push notifications and offline use | Yes | Yes | Limited, especially on iPhone |
| App Store and Google Play listing | Yes | Yes | No |
| Best for | iPhone-first audiences, heavy device or performance needs | Most booking, ecommerce and internal business apps | Testing demand, tools also used on desktop |
If most of your customers use iPhone and the app leans on device features, native Swift is worth the extra cost. If you need iOS and Android on one budget, Flutter usually wins. If people will use it once or twice a year, a fast mobile website may be all you need, and we will say so.
FNA works on a project basis. After a discovery call we write a scope: the platforms, user roles, screens and integrations in the first release, the milestones, and the project price. You see the budget before development starts.
The price moves most with the number of platforms and whether they are native or Flutter, the number of user roles and screens, each integration such as payments, a CRM or an ERP, Arabic content, and how much support you want after launch. A low quote that leaves out discovery, testing or post-launch support usually costs more later.
Changes after sign-off are scoped and priced before we build them, so the budget only moves when you decide it should.
Common questions about our mobile development services.
It depends on scope, so we give you a dated plan after discovery rather than a number up front. The biggest factors are the number of user roles and screens, integrations such as a payment gateway or your CRM, whether you need native iOS and Android or one Flutter app, and how quickly feedback comes back from your side.
We price each project after scoping. Cost rises with each platform, user role and integration, and with the level of support you choose after launch.
Choose native Swift if most of your users are on iPhone and the app depends on device features or the newest iOS capabilities. Choose Flutter if you need iOS and Android on one budget, which suits most booking, ecommerce and internal business apps.
Yes. We design English and Arabic screens together, use the right-to-left layout support built into iOS, Android and Flutter, and test both languages, including mixed Arabic and English text and numbers.
It depends on what the app does. The app is published through Apple and Google, but your company's licensing and any sector approvals, for example for payments, health or financial services, should be confirmed with a UAE legal or licensing advisor before development starts. Most apps must handle personal data in line with the UAE personal data protection law, Federal Decree-Law No. 45 of 2021, though some sectors and free zones have their own rules.
That is agreed for each project. If the app is published under your company's account, we help you enrol in the Apple Developer Program, which asks organisations for a D-U-N-S number, and set up a Google Play Console account.
No. Our team is in Mumbai, India, 1 hour 30 minutes ahead of UAE time, and works with UAE clients remotely through video calls and regular progress updates.
If customers will use it once or twice a year, a fast mobile website is usually enough. If you are still testing whether people want the service, a web app is a cheaper first test. Build an app when users come back often, or need push notifications, offline use or device features.
Share your goals and technical requirements. We will propose the right scope, stack, and delivery schedule.